Tech Slots in Netrunner: How Much Should You Prepare for Specific Matchups?
A practical framework for deciding when matchup-specific cards deserve space in a Netrunner deckāand what you give up by including them.
A practical framework for deciding when matchup-specific cards deserve space in a Netrunner deckāand what you give up by including them.
TLDR A Netrunner deck can survive a mediocre tech card. It can survive a slightly clumsy breaker suite. What it usually cannot survive is being broke all game. That is why Netrunner economy cards deserve real deck space instead of whatever five slots happen to remain after you add all the exciting cards. Credits determine … Read more
Last updated: August 5, 2026 TLDR Learning how runs work in Netrunner is the point where the game stops looking like a pile of cyberpunk nouns and starts behaving like a system. A run is not one action with one result. It is a sequence of choices involving servers, ice, credits, subroutines, hidden information, and … Read more
Last updated: August 5, 2026 TLDR Getting the Netrunner factions explained early makes deckbuilding much less mysterious. Each faction has recognizable tools and preferred ways to create pressure. But a faction is not a fixed character class. Criminal does not have to run every click, and Jinteki is allowed to install an agenda without surrounding … Read more
Teaching Netrunner is its own little puzzle. The game is not impossible to learn. The basic idea is actually very clean: the Corp is trying to score agendas, and the Runner is trying to steal them. The problem is that Netrunner has a lot of small pieces that all sound important at the same time. … Read more
How does commander tax work in mtg? Here is the rule you actually need: every time you cast your commander from the command zone, it costs 2 more for each previous time you cast it from the command zone that game. That is it. Once you really get that part, most of the weirdness around … Read more
Netrunner ice and icebreakers are where a lot of new players hit the brakes. The Corp installs a card face down. The Runner installs a program with a strange subtype. Then somebody says “strength check,” somebody else says “break two subs,” and the whole table starts sounding like an IT department arguing inside a noir … Read more
“How to start playing Netrunner” sounds like a bigger question than it really is. The game has two sides, a pile of jargon, and enough old history that new players can feel like they missed the train by ten years. But the actual starting path in 2026 is cleaner than people think. You do not … Read more
A good Netrunner mulligan guide is not about chasing the perfect five cards. It is about avoiding the kind of opening hand that makes Turn 1 feel like you are already paying interest on a bad decision. New players overthink this. They stare at a hand, imagine the coolest possible line, and keep something that … Read more
How to Use NetrunnerDB is one of those things that seems easy right up until you build a deck that is illegal, export the wrong version, or realize half your list rotated out two weeks ago. The site does a lot, and that is both the good news and the trap. If you treat it … Read more